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Arvind Frøiland 7fc025e1c8 test(agc): check MSAA storage emission without the device's support
PrepareMultisampledStorage only inspects the SPIR-V that the recompiler
emits for multisampled storage writes and atomics, but it took its
target from the device, so on a device without
shaderStorageImageMultisample, such as MoltenVK, the emission failed
and agc_driver_prepared_shaders failed in all its variants. The target
now has the StorageImageMultisample capability, and the check that a
target without it is refused still removes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:06:13 +09:00
.github ci: repeat the tests three times on main only 2026-10-08 22:31:54 +02:00
3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core test(agc): check MSAA storage emission without the device's support 2026-10-09 14:06:13 +09:00
docs fix(shader): quiet signaling NaNs only in IEEE mode 2026-10-09 00:33:02 +02:00
tools fix(ci): remove stale formatting test exception 2026-10-08 16:07:07 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt perf(log): write frame timings async to a buffered file 2026-10-08 17:29:49 +03:00
CONTRIBUTING.md ci: warn about tests that take more than 30 s 2026-10-08 20:19:08 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.