SPIR-V 1.6 requires the true and false labels of OpBranchConditional to differ. Two places produced the same label for both: - The structured terminator emitter, for a conditional branch whose targets are the same block, such as s_cbranch_scc0 to the next instruction. It now emits OpBranch, keeping OpLoopMerge on a loop header. - Pipeline specialization, when it folded a branch on a constant and kept the selection merge because the taken path is not linear. It wrote the taken label twice; the untaken side now names the selection's merge block, which the constant condition never takes. Found by recompiling mutated compute shaders with SPIR-V validation on; before this, 169 of 20000 were rejected for this rule, and builds without SPIRV-Tools handed the module to the driver. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VZWLdTjf1S57iLgn2rcaFb |
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| cmake | ||
| core | ||
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| tools | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
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README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.