On Linux sscanf, vsscanf, fscanf and sscanf_s hand their conversions to
glibc. Since glibc 2.38, code built as GNU C++ calls the C23 entry
points (__isoc23_vsscanf, __isoc23_vfscanf, __isoc23_sscanf), whose %i
reads a 0b/0B binary prefix. On main,
sscanf("0b101 x", "%i%n%7s", &value, &end, rest) stores value 5 and
end 5 and leaves "x" for the %s; " -0B11" gives -3. TechnicalDebt
records this.
FreeBSD's %i knows only the 0 and 0x prefixes. FreeBSD 11.4
lib/libc/stdio/vfscanf.c, parseint, lines 345-353 and 371-380:
case '0':
if (base == 0) {
base = 8;
flags |= PFXOK;
}
...
/* letters ok iff hex */
case 'A': case 'B': case 'C':
case 'D': case 'E': case 'F':
case 'a': case 'b': case 'c':
case 'd': case 'e': case 'f':
/* no need to fix base here */
if (base <= 10)
break; /* not legal here */
so "0b101" stores 0, consumes the "0" and leaves "b101", as C17 does
and as the strtol family here already does.
With glibc the scanf family now calls __isoc99_vsscanf and
__isoc99_vfscanf, the entry points GNU C++ used before glibc 2.38
(exported since 2.7), which read %i without the binary prefix. Other
hosts keep std::vsscanf and std::vfscanf. The TechnicalDebt entry is
removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.