Gran Turismo 7 (PPSA01317) fails to load on unresolved imports and on two needed libraries that AnyPS5 does not build (#4782). - sceAppContentDownloadDataFormat empties /download0, as sceAppContentTemporaryDataFormat does for /temp0. - sceNpAuthSetTimeout returns REQUEST_NOT_FOUND for an unknown request like the other request calls, and OK otherwise; no request reaches the network the timeouts would bound. - sceNpWebApi2PushEventSetHandleTimeout throws for an unknown library context, like sceNpWebApi2GetMemoryPoolStats, and returns OK otherwise; push event handles are not tracked and nothing waits on one offline. - sceSslDisableVerifyOption, sceSslGetAlpnSelected, sceSslSetAlpn, sceSslSetMinSslVersion, sceAudioOutDeviceIdOpen and the unnamed libScePsml NIDs xNZM9Y5lf-M and lcZD9tJraAw are declared without parameters and throw; their signatures are unknown. - libSceUsbStorage and libSceUsbStorageDialog exist with no exports, like libSceXml: the title lists both as needed but imports nothing from them. Each assumption is recorded in the library's technical debt file. Co-authored-by: dawid-swiecicki <8942606+dawid-swiecicki@users.noreply.github.com> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.