AnyPS5/core/libs/prx/libSceSaveDataDialog/Export.cpp

66 lines
1.2 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceSaveDataDialogClose(const void* close_param) {
(void)close_param;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogGetResult(void* result) {
(void)result;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogGetStatus(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogInitialize(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogIsReadyToDisplay(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogOpen(const void* param) {
(void)param;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogProgressBarInc(int target, uint32_t delta) {
(void)target;
(void)delta;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogProgressBarSetValue(int target, uint32_t rate) {
(void)target;
(void)rate;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceSaveDataDialogUpdateStatus(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}