AnyPS5/core/libs/prx/libSceUserService/Export.cpp

108 lines
2.3 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int sceUserServiceGetAccessibilityChatTranscription(int user_id, int32_t* chat_transcription) {
(void)user_id;
(void)chat_transcription;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetAccessibilityPressAndHoldDelay(int user_id, int32_t* press_and_hold_delay) {
(void)user_id;
(void)press_and_hold_delay;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetAccessibilityTriggerEffect(int user_id, int32_t* trigger_effect) {
(void)user_id;
(void)trigger_effect;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetAccessibilityVibration(int user_id, int32_t* vibration) {
(void)user_id;
(void)vibration;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetAccessibilityZoomEnabled(int user_id, int32_t* zoom_enabled) {
(void)user_id;
(void)zoom_enabled;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetAgeLevel(int user_id, uint32_t* age_level) {
(void)user_id;
(void)age_level;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetEvent(SceUserServiceEvent* event) {
(void)event;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetGamePresets(int user_id, UserServiceGamePresets* presets) {
(void)user_id;
(void)presets;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetInitialUser(int* user_id) {
(void)user_id;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetLoginUserIdList(UserServiceLoginUserIdList* user_id_list) {
(void)user_id_list;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetUserName(int user_id, char* name, size_t size) {
(void)user_id;
(void)name;
(void)size;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceGetUserNumber(int user_id, int32_t* number) {
(void)user_id;
(void)number;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceInitialize(const void* params) {
(void)params;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int sceUserServiceInitialize2(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
// signature from name
int sceUserServiceTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}