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screamm 8b9529b99a fix(libScePosixForWebKit): keep the getservbyname result trivially destructible
The per-thread servent storage held std::string and std::vector
members, so getservbyname_nid_postfix registered a thread_local
destructor through __cxa_thread_atexit. On Windows that destructor runs
after emulated TLS freed the object, and prx_thread_local_destructors
(#4029) rejects libScePosixForWebKit.prx for it.

The result now lives in a thread_local struct of fixed-size char arrays
and an alias pointer array, sized for the longest name (submission),
alias (www-http), protocol (sctp) and alias count in the embedded table;
static_asserts check the sizes against the table and that the struct is
trivially destructible. The guest servent layout and the per-thread
result FreeBSD's getservent.c keeps in its NSS TLS state are unchanged.
Nothing is allocated, so the ENOMEM path is gone.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-13 15:43:05 +03:00
.github Merge pull request #5135 from boykopovar/feat/web-relinker-ui 2026-10-13 15:31:28 +03:00
3rdparty Merge pull request #4607 from yunusshaikh7/feat/tracy-profiler 2026-10-12 23:09:21 +02:00
cmake feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
core fix(libScePosixForWebKit): keep the getservbyname result trivially destructible 2026-10-13 15:43:05 +03:00
demo/web fix(web): reject windows folder output before writing files 2026-10-13 14:53:19 +03:00
docs feat(libScePosixForWebKit): implement getservbyname 2026-10-13 15:43:05 +03:00
tools Merge pull request #5135 from boykopovar/feat/web-relinker-ui 2026-10-13 15:31:28 +03:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules Merge pull request #4607 from yunusshaikh7/feat/tracy-profiler 2026-10-12 23:09:21 +02:00
CMakeLists.txt Merge pull request #5114 from boykopovar/feat/web-relinker-ui 2026-10-13 15:16:10 +03:00
CONTRIBUTING.md Merge pull request #4590 from AlxcBTW/feat/perf-template 2026-10-12 23:11:53 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md ci(pages): build and deploy wasm converter 2026-10-13 15:26:04 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Online converter - files stay on your device.

Discord

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.