AnyPS5/core/libs/prx/libc/include/exceptions
Nicolas Falesy db3ec02c54 fix(libc): let a title's own libunwind read _Unwind_Backtrace frames
Homebrew built with the ps5-payload-dev SDK links LLVM libunwind
statically but imports _Unwind_Backtrace from libSceLibcInternal. Its
trace callback then reads each frame with its own _Unwind_GetIP, which
treats the context as a libunwind cursor and calls through the virtual
table in its first word. AnyPS5's context started with the saved RAX, so
the call jumped to a register value and the title crashed on its error
path (vkQuake, PPSA99010, without its game data). The context now starts
with a table in AbstractUnwindCursor's slot order that answers register
reads and writes, validFloatReg and isSignalFrame; other slots throw.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EvDbpwUPTa78oCAJqe7m9K
2026-10-13 01:55:14 -04:00
..
Runtime.hpp refactor(libs): use local cmakelists in libc 2026-09-11 12:22:19 +03:00
Unwind.hpp fix(libc): let a title's own libunwind read _Unwind_Backtrace frames 2026-10-13 01:55:14 -04:00