AnyPS5/core/libs
Adrià Franch 90295d3733 feat(libSceNgs2.native): implement system, racks, voices and PCM rendering
libSceNgs2 keeps its stubs; its types now come from the .native header.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-02 09:24:46 +02:00
..
nid fix: correct sscanf %x signedness and avoid a substr copy 2026-09-26 14:11:50 -06:00
prx feat(libSceNgs2.native): implement system, racks, voices and PCM rendering 2026-10-02 09:24:46 +02:00
tests feat(shader): implement SOP1 saveexec/wrexec family 2026-10-02 00:22:41 +00:00
CMakeLists.txt refactor(cmake): add local library configs and move test definitions 2026-10-01 12:44:01 +03:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp feat(libSceNgs2.native): implement system, racks, voices and PCM rendering 2026-10-02 09:24:46 +02:00