AnyPS5/core/libs/prx/libSceVideoOut/include/MouseInput.hpp

26 lines
725 B
C++

#ifndef CORE_LIBS_PRX_LIBSCEVIDEOOUT_MOUSEINPUT_HPP
#define CORE_LIBS_PRX_LIBSCEVIDEOOUT_MOUSEINPUT_HPP
#include "SDL_events.h"
#include <cstdint>
class MouseInput {
public:
void HandleEvent(const SDL_Event& event, unsigned windowId);
void SetPresentation(std::uint32_t sourceWidth, std::uint32_t sourceHeight, std::uint32_t presentedWidth, std::uint32_t presentedHeight);
bool CaptureWanted(bool allowed) const;
void UpdateCapture(bool allowed);
private:
std::int32_t scaled(std::int32_t delta, double scale, double& remainder);
bool focused = true;
bool captured = false;
double scaleX = 1.0;
double scaleY = 1.0;
double remainderX = 0.0;
double remainderY = 0.0;
};
#endif