AnyPS5/core/libs/prx/libSceVideoOut/include/PadInput.hpp

49 lines
1.4 KiB
C++

#ifndef CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
#define CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
#include "SDL_events.h"
#include "SDL_gamecontroller.h"
#include "prx/libScePad/include/InputMapping.hpp"
#include "prx/libScePad/include/PadState.hpp"
#include <array>
#include <chrono>
#include <vector>
class DisplayWindow;
class PadInput {
public:
PadInput();
~PadInput();
void HandleEvent(const SDL_Event& event, DisplayWindow& window);
void Update();
bool MouseModeEnabled() const { return mouseEnabled; }
private:
explicit PadInput(Pad::InputConfiguration configuration);
void publish();
void setMouseMode(bool enabled);
void openFirstAvailableController();
void openController(int deviceIndex);
void closeController();
PadInputState sampleController() const;
void applyOutput();
void enableSensors();
std::vector<Pad::InputBinding> bindings;
Pad::InputSettings settings;
std::vector<bool> pressed;
std::vector<std::chrono::steady_clock::time_point> wheelReleaseTimes;
std::array<std::uint8_t, 2> mouseStick{128, 128};
std::chrono::steady_clock::time_point nextMousePoll{};
bool mouseEnabled = false;
SDL_GameController* controller = nullptr;
PadInputState controllerState{};
std::uint32_t outputSequence = 0;
PadOutputState outputState{};
bool outputPending = false;
std::chrono::steady_clock::time_point nextRumbleRefresh{};
};
#endif