56 lines
2.3 KiB
C++
56 lines
2.3 KiB
C++
#include "SceTypes.hpp"
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#include "prx/libc/include/general/VabiMacros.hpp"
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#include <cstdint>
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#include <cstdlib>
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extern "C" {
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int APS5_VABI scePlayGoInitialize(const PlayGoInitParams*);
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int APS5_VABI scePlayGoOpen(int*, const void*);
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int APS5_VABI scePlayGoClose(int);
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int APS5_VABI scePlayGoGetLanguageMask(int, std::uint64_t*);
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int APS5_VABI scePlayGoSetToDoList(int, const PlayGoToDo*, std::uint32_t);
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int APS5_VABI scePlayGoGetToDoList(int, PlayGoToDo*, std::uint32_t, std::uint32_t*);
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int APS5_VABI scePlayGoGetLocus(int, const std::uint16_t*, std::uint32_t, std::int8_t*);
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}
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static void Require(bool value) { if (!value) std::abort(); }
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int main() {
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constexpr int badHandle = static_cast<int>(0x80B20009);
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constexpr int badPointer = static_cast<int>(0x80B2000A);
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constexpr int badSize = static_cast<int>(0x80B2000B);
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constexpr int badChunkId = static_cast<int>(0x80B2000C);
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constexpr int badLocus = static_cast<int>(0x80B20010);
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PlayGoInitParams init{};
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int handle = 0;
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Require(scePlayGoInitialize(nullptr) == badPointer);
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Require(scePlayGoInitialize(&init) == 0);
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Require(scePlayGoOpen(nullptr, nullptr) == badPointer);
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Require(scePlayGoOpen(&handle, nullptr) == 0);
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std::uint64_t mask = 0;
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Require(scePlayGoGetLanguageMask(handle + 1, &mask) == badHandle);
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Require(scePlayGoGetLanguageMask(handle, nullptr) == badPointer);
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Require(scePlayGoGetLanguageMask(handle, &mask) == 0 && mask == ~0ull);
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PlayGoToDo todo[2] = {{0, 3, 0}, {0, 0, 0}};
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Require(scePlayGoSetToDoList(handle + 1, todo, 2) == badHandle);
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Require(scePlayGoSetToDoList(handle, nullptr, 2) == badPointer);
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Require(scePlayGoSetToDoList(handle, todo, 0) == badSize);
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Require(scePlayGoSetToDoList(handle, todo, 2) == 0);
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todo[1].locus = 1;
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Require(scePlayGoSetToDoList(handle, todo, 2) == badLocus);
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todo[1] = {0xFFFF, 3, 0};
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Require(scePlayGoSetToDoList(handle, todo, 2) == badChunkId);
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std::uint32_t entries = 1;
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Require(scePlayGoGetToDoList(handle, todo, 2, &entries) == 0 && entries == 0);
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const std::uint16_t chunk = 0;
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std::int8_t locus = 0;
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Require(scePlayGoGetLocus(handle, &chunk, 0, &locus) == badSize);
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Require(scePlayGoGetLocus(handle, &chunk, 1, &locus) == 0 && locus == 3);
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Require(scePlayGoClose(handle + 1) == badHandle);
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Require(scePlayGoClose(handle) == 0);
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}
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