- libSceAgc: SetIndexCount, SetBaseIndirectArgs, DispatchIndirect, wait and write-data patch functions, relaxed checks for what titles send, NOP fillers for LOD stats and wait-until-safe, NotImplemented stubs. - libSceSaveData.native: short mount points, backup events, save-data memory slots. - user/system service, store dialog, video-out flip modes and queue-full error, pad read, fibers, offline behaviour for network/NP modules, and new export-only modules Ampr, JpegEnc, Json2, MsgDialog.native, NpCppWebApi, NpUtility. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo |
||
|---|---|---|
| 3rdparty | ||
| core | ||
| docs | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Releases will be published after the first full successful launch of at least one game.
Status
Execution reaches _start, stack unwinding and exception handling tables are built, reaches main. Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces validated via Spirv-Tools SPIR-V.
The real game reaches the logo, main menu, and gameplay with audio.
Technical debt of the project, code style conventions
Build
The relinker uses only the C++20 standard library and should build with any conforming compiler.
libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.
The project targets maximum compiler portability. Support for additional compilers will be addressed after the first successful game launch.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.