AnyPS5/core
TideOPL 9d65003ced fix(agc): treat other-shaped views of a depth surface's memory as reused memory
Engines alias transient render targets, so a texture can sit at the
address of a depth surface after the memory has been handed to a color
image: a 384x384 R11G11B10 texture over a 384x384 D32S8 surface, say.
Sampling it threw "sampling the depth plane ... is not implemented"
and the draw was skipped.

A view with another extent, or a depth-plane view in a format that
cannot hold the plane (neither the plane's own R32F / R16 unorm nor a
T# that reads the raw depth bits), is now treated as memory reuse: the
lookup falls through to the ordinary texture path instead of the depth
surface. Stencil-plane views keep their current handling.
2026-10-08 10:06:11 +01:00
..
Decoder feat(jpegenc): honor the encode restart interval 2026-10-06 14:16:07 +02:00
libs fix(agc): treat other-shaped views of a depth surface's memory as reused memory 2026-10-08 10:06:11 +01:00
relinker Merge pull request #1156 from ahir061/fix/linux-bundled-libc-lifecycle 2026-10-08 11:03:20 +02:00
shader/recompiler Merge pull request #1213 from krishnaraya4/fix/agc-buffer-int64-atomics-check 2026-10-08 10:56:35 +02:00