AnyPS5/core
boykopovar 9f2da178ef
Merge pull request #59 from oneandonlydean/fix/retain-replaced-device
fix(agc): keep a replaced Vulkan device alive
In the presenter path, after `PrepareForReplacement()` (which flushes cached textures, publishes shadows and waits for idle), the old device is kept in a function-local static list instead of being released. Its child objects stay valid for as long as anything still refers to them. The cost is one idle device for the life of the process; the replacement happens once, at the first flip.
2026-09-28 09:51:55 +03:00
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libs Merge pull request #59 from oneandonlydean/fix/retain-replaced-device 2026-09-28 09:51:55 +03:00
relinker Merge pull request #54 from oneandonlydean/feat/extrq-register-form 2026-09-28 09:35:28 +03:00
shader/recompiler Merge pull request #39 from Pacuka/fix/recompiler-64bit-constants 2026-09-28 08:22:01 +03:00