AnyPS5/core/libs/prx/libSceAgc/Shader/include
winstrex cb6866653c feat(libSceAgc): implement sceAgcGetGsPrimPayload
Report the 8-byte GS primitive payload when the shader's context registers
set SPI_SHADER_IDX_FORMAT.IDX0_EXPORT_FORMAT to SPI_SHADER_2COMP, and 0
otherwise. The search runs over every context register, so an earlier
SPI_SHADER_IDX_FORMAT entry with another format does not end it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:46:20 -03:00
..
CreateShader.hpp refactor(libSceAgc): add subdirs + new separated src 2026-09-13 15:06:31 +03:00
InterpolantMapping.hpp refactor(libSceAgc): add subdirs + new separated src 2026-09-13 15:06:31 +03:00
PrimState.hpp refactor(libSceAgc): add subdirs + new separated src 2026-09-13 15:06:31 +03:00
ShaderConstants.hpp feat(libSceAgc): implement sceAgcGetGsPrimPayload 2026-10-12 19:46:20 -03:00
ShaderUtils.hpp refactor(libSceAgc): add subdirs + new separated src 2026-09-13 15:06:31 +03:00