AnyPS5/core/libs/prx/libSceAgcDriver/tests
Dean ac2ad045fc
Merge pull request #1357 from TibixDev/pr/shared-import-spans
fix(agc): retry failed host imports after range replacement
2026-10-13 00:43:28 +13:00
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execution Merge pull request #4162 from Celegans12/fix/shader-wave64-lane-reductions 2026-10-12 23:54:08 +13:00
shaders feat(agc): support last provoking vertex for native primitives 2026-10-10 08:26:14 +02:00
BdaContracts.cpp
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BdaDevice.cpp test(recompiler): verify BDA store boundary faults and written pages 2026-10-11 07:46:41 -04:00
BdaExecution.cpp test(recompiler): verify BDA store boundary faults and written pages 2026-10-11 07:46:41 -04:00
BdaResources.cpp fix(agc): retry failed host imports after range replacement 2026-10-12 07:34:15 +03:00
BdaShader.cpp test(recompiler): verify BDA store boundary faults and written pages 2026-10-11 07:46:41 -04:00
BdaShader.hpp test(recompiler): verify BDA store boundary faults and written pages 2026-10-11 07:46:41 -04:00
BdaTests.hpp
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BufferPool.cpp fix(agc): reclaim idle buffers on allocation OOM 2026-10-11 15:50:46 +02:00
CmaskFastClear.cpp fix(agc): address-based builds map only memory mapped for the GPU 2026-10-10 14:34:34 +05:30
ColorTargetLayout.cpp fix(agc): XOR overlapping R_X coordinate contributions 2026-10-11 11:49:23 +00:00
ColorTransferTests.cpp feat(agc): present 16-bit float display buffers 2026-10-11 00:38:12 +02:00
ColorTransferTests.hpp
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ComputePipelineCapture.cpp fix(agc): capture larger compute modules and binding flags 2026-10-11 16:14:44 -04:00
ComputePipelineCaptureRun.cmake feat(agc): capture and replay compute pipeline compilation 2026-10-11 16:09:48 -04:00
ComputePipelineReplay.cpp fix(agc): accept core Vulkan capabilities during compute replay 2026-10-11 16:34:26 -04:00
ConstantBitTest.cpp fix(shader): fold BitReverse32 of an immediate 2026-10-11 05:23:40 -04:00
ConstantPhi.cpp fix(shader): preserve distinct definitions while folding phi inputs 2026-10-11 16:44:34 -03:00
ControlFlow.cpp fix(shader): isolate single-block loop continue targets 2026-10-12 01:26:17 +04:00
DccKeySharing.cpp
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DenormalFlushElimination.cpp
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DepthSurfaceReuse.cpp fix(graphics): distinguish reused memory from depth storage aliases 2026-10-11 21:29:25 -03:00
DisplayBufferDcc.cpp
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DppWrite.cpp
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EmbeddedVertexFetch.cpp
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EmbeddedVertexFetchAliasing.cpp fix(shader): preserve aliased embedded fetch attributes 2026-10-10 07:22:51 -03:00
Flip.cpp Merge pull request #4106 from fma-rc/feat/agc-present-mode 2026-10-12 23:53:46 +13:00
Float16Conversion.cpp
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FormattedBufferOnce.cpp test(agc): give the formatted buffer vertex case clip distances and the zero-position pixel shader its push slot 2026-10-12 09:59:23 +02:00
FragmentBarycentric.cpp
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Graphics.cpp Merge pull request #3636 from JAB-dev/feat/agc-color-target-1-5-5-5 2026-10-12 23:48:42 +13:00
GraphicsTests.hpp
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GuestAllocations.cpp test(agc): check that a Linux page query is answered from the page table 2026-10-12 21:35:24 +13:00
GuestSamplerResource.cpp fix(agc): pick float or integer sampler border colours from the paired images 2026-10-10 21:57:09 -04:00
GuestTextureResource.cpp fix(agc): accept a linear 2D texture whose DEPTH holds its default pitch 2026-10-12 11:04:50 +09:00
LiveStack.cpp
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MaskedSelect.cpp fix(shader): prove masked writes through guarded first-lane reads 2026-10-12 03:57:04 +04:00
Mesh.cpp perf(recompiler): read depth-compare state and export mappings at run time when modules are built at registration 2026-10-12 09:50:33 +02:00
MubufLdsDecode.cpp
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NarrowConstantStoreFixture.hpp
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PassHazards.cpp feat(agc): render pass hazard tracker 2026-10-10 23:27:18 +13:00
PipelineLinkOptimization.cpp fix(agc): skip the background pipeline relink on NVIDIA's proprietary driver 2026-10-11 12:44:46 +02:00
PixelPositionExport.cpp
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PlaceholderImages.cpp fix(agc): typed image heaps on devices without nullDescriptor 2026-10-11 10:32:49 +02:00
Pm4.cpp feat(agc): write memory for WRITE_DATA with DST_SEL 3 2026-10-11 12:45:26 +00:00
PositionInvariance.cpp fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
ProfileOutput.cpp
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RdnaTruncatedModifier.cpp
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Recorder.cpp Merge pull request #4291 from diversao/fix/agc-release-parked-imports 2026-10-12 23:52:40 +13:00
RecorderKeptBytes.cpp fix(agc): count memory shared by a batch's keeps once and test the three keep sites 2026-10-11 00:33:07 +02:00
ResidentPresent.cpp feat(agc): present 16-bit float display buffers 2026-10-11 00:38:12 +02:00
ResidentPresent.hpp
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ScalarSelectMask.cpp fix(shader): keep s_cselect_b64 of two masks as a lane bit and fold constant masks 2026-10-10 10:15:05 +02:00
ShaderDeviceProfile.cpp fix(agc): typed image heaps on devices without nullDescriptor 2026-10-11 10:32:49 +02:00
ShaderDiskCache.cpp perf(agc): keep oversized shaders specialized and prebuild libraries on their own thread 2026-10-12 09:50:41 +02:00
ShaderMemory.cpp Merge pull request #4162 from Celegans12/fix/shader-wave64-lane-reductions 2026-10-12 23:54:08 +13:00
ShaderModeRegisters.cpp
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SharedWrites.cpp test(agc): skip partial collection when write watching is unavailable 2026-10-11 16:09:08 -04:00
Spirv13Image.cpp
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SpirvLdsAtomicLock.cpp fix(shader): 32-bit flat atomics in the LDS aperture take the workgroup lock 2026-10-11 01:53:37 +03:00
SpirvModule.cpp fix(recompiler): fold extracts into a vector shuffle only between vectors 2026-10-10 19:59:14 +02:00
SpirvNarrowConstantStore.cpp fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
SpirvOptimizer.cpp
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Structurizer.cpp fix(recompiler): privatize shared continuations before loop gateways 2026-10-11 10:00:07 -03:00
SubgroupClock.cpp
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Submit.cpp fix(agc): skip read-only depth resummarize draws 2026-10-12 02:01:36 +04:00
TessellationFactorRing.cpp
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TextureDetiler.cpp
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TextureFormat.cpp fix(agc): view 4_4_4_4 textures as B4G4R4A4, which every Vulkan device can sample 2026-10-11 03:13:40 +02:00
TextureTiling.cpp
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ThreadPriority.cpp fix(agc): report a refused queue worker priority as a driver failure and reject unknown APS5_THREAD_PRIORITY values 2026-10-10 12:23:12 -06:00
ValidateProgram.cpp
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VectorWindow.cpp test(recompiler): keep vector window fixtures observable 2026-10-11 19:23:00 -04:00
VertexBarrier.cpp fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
Visual.cpp
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Vop1ControlDecode.cpp
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Vop1SdwaMoveDecode.cpp
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Vop2EncodingDecode.cpp
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Vop3InterpDecode.cpp test(shader): cover the VOP3 interpolation result and source modifiers 2026-10-11 18:57:55 +01:00
WaitShutdown.cpp fix(agc): wait for shutdown at shader ABI entrypoints 2026-10-11 12:48:40 +00:00
WaveControlDecode.cpp
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WriteTracking.cpp test(memory): query host holes beside warm collect memos 2026-10-11 23:27:02 -03:00
WriteWatchCoverage.cpp
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