231 lines
6.8 KiB
C++
231 lines
6.8 KiB
C++
#include "DummyShaders.hpp"
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#include <SPIRV/GlslangToSpv.h>
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#include <glslang/Public/ShaderLang.h>
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#include <cstdio>
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#include <mutex>
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#include <stdexcept>
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#include <string>
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#include <vector>
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namespace ShaderRecompiler {
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namespace {
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constexpr const char* VertexSource = R"(
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#version 450
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main() {
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vec2 p[3] = vec2[](
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vec2(-1.0, -1.0),
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vec2(3.0, -1.0),
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vec2(-1.0, 3.0)
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);
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gl_Position = vec4(p[gl_VertexIndex % 3], 0.0, 1.0);
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}
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)";
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constexpr const char* FragmentSource = R"(
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#version 450
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layout(location = 0) out vec4 color;
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void main() {
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color = vec4(1.0, 0.0, 1.0, 1.0);
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}
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)";
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TBuiltInResource MakeResources() {
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TBuiltInResource r{};
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r.maxLights = 32;
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r.maxClipPlanes = 6;
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r.maxTextureUnits = 32;
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r.maxTextureCoords = 32;
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r.maxVertexAttribs = 64;
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r.maxVertexUniformComponents = 4096;
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r.maxVaryingFloats = 64;
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r.maxVertexTextureImageUnits = 32;
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r.maxCombinedTextureImageUnits = 80;
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r.maxTextureImageUnits = 32;
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r.maxFragmentUniformComponents = 4096;
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r.maxDrawBuffers = 32;
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r.maxVertexUniformVectors = 128;
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r.maxVaryingVectors = 8;
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r.maxFragmentUniformVectors = 16;
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r.maxVertexOutputVectors = 16;
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r.maxFragmentInputVectors = 15;
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r.minProgramTexelOffset = -8;
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r.maxProgramTexelOffset = 7;
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r.maxClipDistances = 8;
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r.maxComputeWorkGroupCountX = 65535;
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r.maxComputeWorkGroupCountY = 65535;
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r.maxComputeWorkGroupCountZ = 65535;
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r.maxComputeWorkGroupSizeX = 1024;
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r.maxComputeWorkGroupSizeY = 1024;
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r.maxComputeWorkGroupSizeZ = 64;
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r.maxComputeUniformComponents = 1024;
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r.maxComputeTextureImageUnits = 16;
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r.maxComputeImageUniforms = 8;
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r.maxComputeAtomicCounters = 8;
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r.maxComputeAtomicCounterBuffers = 1;
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r.maxVaryingComponents = 60;
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r.maxVertexOutputComponents = 64;
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r.maxGeometryInputComponents = 64;
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r.maxGeometryOutputComponents = 128;
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r.maxFragmentInputComponents = 128;
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r.maxImageUnits = 8;
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r.maxCombinedImageUnitsAndFragmentOutputs = 8;
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r.maxCombinedShaderOutputResources = 8;
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r.maxImageSamples = 0;
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r.maxVertexImageUniforms = 0;
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r.maxTessControlImageUniforms = 0;
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r.maxTessEvaluationImageUniforms = 0;
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r.maxGeometryImageUniforms = 0;
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r.maxFragmentImageUniforms = 8;
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r.maxCombinedImageUniforms = 8;
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r.maxGeometryTextureImageUnits = 16;
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r.maxGeometryOutputVertices = 256;
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r.maxGeometryTotalOutputComponents = 1024;
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r.maxGeometryUniformComponents = 1024;
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r.maxGeometryVaryingComponents = 64;
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r.maxTessControlInputComponents = 128;
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r.maxTessControlOutputComponents = 128;
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r.maxTessControlTextureImageUnits = 16;
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r.maxTessControlUniformComponents = 1024;
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r.maxTessControlTotalOutputComponents = 4096;
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r.maxTessEvaluationInputComponents = 128;
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r.maxTessEvaluationOutputComponents = 128;
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r.maxTessEvaluationTextureImageUnits = 16;
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r.maxTessEvaluationUniformComponents = 1024;
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r.maxTessPatchComponents = 120;
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r.maxPatchVertices = 32;
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r.maxTessGenLevel = 64;
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r.maxViewports = 16;
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r.maxVertexAtomicCounters = 0;
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r.maxTessControlAtomicCounters = 0;
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r.maxTessEvaluationAtomicCounters = 0;
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r.maxGeometryAtomicCounters = 0;
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r.maxFragmentAtomicCounters = 8;
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r.maxCombinedAtomicCounters = 8;
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r.maxAtomicCounterBindings = 1;
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r.maxVertexAtomicCounterBuffers = 0;
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r.maxTessControlAtomicCounterBuffers = 0;
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r.maxTessEvaluationAtomicCounterBuffers = 0;
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r.maxGeometryAtomicCounterBuffers = 0;
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r.maxFragmentAtomicCounterBuffers = 1;
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r.maxCombinedAtomicCounterBuffers = 1;
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r.maxAtomicCounterBufferSize = 16384;
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r.maxTransformFeedbackBuffers = 4;
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r.maxTransformFeedbackInterleavedComponents = 64;
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r.maxCullDistances = 8;
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r.maxCombinedClipAndCullDistances = 8;
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r.maxSamples = 4;
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r.limits.nonInductiveForLoops = 1;
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r.limits.whileLoops = 1;
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r.limits.doWhileLoops = 1;
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r.limits.generalUniformIndexing = 1;
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r.limits.generalAttributeMatrixVectorIndexing = 1;
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r.limits.generalVaryingIndexing = 1;
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r.limits.generalSamplerIndexing = 1;
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r.limits.generalVariableIndexing = 1;
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r.limits.generalConstantMatrixVectorIndexing = 1;
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return r;
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}
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void InitGlslang() {
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static std::once_flag flag;
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std::call_once(flag, [] {
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if (!glslang::InitializeProcess())
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throw std::runtime_error("glslang initialization failed");
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});
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}
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std::vector<std::uint32_t> Compile(const char* source, EShLanguage stage) {
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InitGlslang();
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const auto resources = MakeResources();
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glslang::TShader shader(stage);
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shader.setStrings(&source, 1);
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shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 450);
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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constexpr auto messages = static_cast<EShMessages>(EShMsgSpvRules | EShMsgVulkanRules);
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if (!shader.parse(&resources, 450, false, messages))
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throw std::runtime_error(std::string("glslang parse failed: ") + shader.getInfoLog());
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(messages))
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throw std::runtime_error(std::string("glslang link failed: ") + program.getInfoLog());
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const auto* intermediate = program.getIntermediate(stage);
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if (!intermediate)
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throw std::runtime_error("glslang returned no intermediate");
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std::vector<std::uint32_t> spirv;
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glslang::SpvOptions options{};
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options.disableOptimizer = true;
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options.validate = true;
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glslang::GlslangToSpv(*intermediate, spirv, &options);
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if (spirv.empty())
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throw std::runtime_error("glslang generated empty SPIR-V");
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return spirv;
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}
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const std::vector<std::uint32_t>& VertexSpv() {
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static const auto spirv = Compile(VertexSource, EShLangVertex);
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return spirv;
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}
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const std::vector<std::uint32_t>& FragmentSpv() {
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static const auto spirv = Compile(FragmentSource, EShLangFragment);
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return spirv;
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}
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RecompileResult MakeResult(const std::vector<std::uint32_t>& spirv) {
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RecompileResult result;
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result.spirv = spirv;
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return result;
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}
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}
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RecompileResult RecompileDummy(const RecompileRequest& request) {
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switch (request.shader.stage) {
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case ShaderStage::Vertex:
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std::fprintf(stderr, "[DummyShader] Vertex\n");
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std::fflush(stderr);
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return MakeResult(VertexSpv());
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case ShaderStage::Fragment:
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std::fprintf(stderr, "[DummyShader] Fragment\n");
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std::fflush(stderr);
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return MakeResult(FragmentSpv());
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default:
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std::fprintf(stderr, "[DummyShader] Unsupported stage: %u\n", static_cast<unsigned>(request.shader.stage));
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std::fflush(stderr);
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throw std::runtime_error("Dummy shader: unsupported stage");
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}
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}
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}
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