AnyPS5/docs
Mouad a553e22638 feat(agc): write memory for WRITE_DATA with DST_SEL 3
Killzone: Liberation (PPSA11142) writes its frame fence with
`sceAgcDcbWriteData(dst 6, cache policy 3, write confirm)`, which the
SPRX-confirmed encoding turns into WRITE_DATA with DST_SEL 3 and a label
address in the title's memory that RELEASE_MEM and WAIT_REG_MEM then
use. The validator rejected DST_SEL 3 as the GDS; it now writes guest
memory like DST_SEL 5, resolves as a label, and the title runs past its
first frame. TechnicalDebt records where the semantics come from.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 9c53b7f6e8ce2ca81d8f0fa551d12632acfeb60d)
2026-10-11 12:45:26 +00:00
..
dev feat(agc): write memory for WRITE_DATA with DST_SEL 3 2026-10-11 12:45:26 +00:00
user Merge pull request #1296 from TibixDev/pr/pad-file-input 2026-10-11 11:01:22 +02:00