feat(relinker): lower register-form EXTRQ and relocate following instructions for short sites - **Lowering:** register-form EXTRQ is emitted out of line with SSE2 only. Two scratch XMM registers (distinct from both operands) are spilled; one gets the index (`src >> 8 & 63`), the other `(64 - length) & 63` (`length` masked to 6 bits, so 0 means 64). The destination is shifted right by the index, then left and right by the complement, which keeps the low `length` bits. INSERTQ register form is still reported as unsupported. - **Short sites:** when a site is shorter than a `jmp rel32`, the converter extends it over the instructions that follow it until it's 5 bytes long: - following EXTRQ/INSERTQ instructions (before any other instruction) are lowered into the same stub, via a new `MatchSequence`; - other instructions are copied after the lowered body (`LowerOutOfLine`'s new `trailing` bytes), but only if they're sequential, have no RIP-relative operand and no branch target; - anything else (a return, a branch, RIP-relative code, the segment ending) still fails the relink, as does a branch target inside the extended site. - `docs/TechnicalDebt.md` now lists only the INSERTQ register form, MONITORX/MWAITX/CLZERO/RDPRU/MCOMMIT and SHA-NI. |
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| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
relinker --to-intel rewrites the Zen 2-only instructions a title may contain (EXTRQ, INSERTQ, MOVNTSS, MOVNTSD) at relink time, in place when an equal-length Intel encoding exists and otherwise through a jump to a generated stub section, so Intel hosts need no runtime emulation.
By default the relinker also converts the title's own sce_module/sce_modules prx files into guest modules that take priority at link time (they require eager binding). A title whose sce_module ships its own libc.prx, such as Demon's Souls (PPSA01342), is relinked with --skip-sce-module: its libc would replace the project's libc.prx (guest memory arena, heap, crash reporting) and imports kernel functions that are not implemented, so the executable fails to bind at startup.
Releases will be published after the first full successful launch of at least one game.
Status
Execution reaches _start, stack unwinding and exception handling tables are built, reaches main. Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V, validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS.
The real game reaches the logo, main menu, and gameplay with audio.
Technical debt of the project, code style conventions
Build
The relinker uses only the C++20 standard library and should build with any conforming compiler.
libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.
The project targets maximum compiler portability. Support for additional compilers will be addressed after the first successful game launch.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.