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Doston Abdullayev ab3e926058 feat(relinker): write the output of a Windows executable without standard handles to anyps5.log
A --windows-gui build started from Explorer, or any Windows executable
started without a standard output or error handle, lost everything it
printed: the entry stub's messages, the libraries' stdout and stderr,
uncaught exception messages and crash reports.

Before it enters its directory or loads a library, the entry stub now
checks the standard output and error handles, and gives each missing one
anyps5.log beside the executable. The C runtime of the libraries it then
loads adopts the file. Executables started with handles are unchanged,
and one that cannot create the file starts as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 00:15:49 -03:00
.github fix(build): require an SDL audio backend on Linux 2026-10-11 10:34:29 -03:00
3rdparty build: remove accidental imgui gitlink 2026-10-11 17:51:09 +05:30
cmake build: reject an SDL2 without HIDAPI and fall back to shared SPIRV-Tools 2026-10-11 10:18:23 +02:00
core feat(relinker): write the output of a Windows executable without standard handles to anyps5.log 2026-10-12 00:15:49 -03:00
docs feat(relinker): write the output of a Windows executable without standard handles to anyps5.log 2026-10-12 00:15:49 -03:00
tools Merge pull request #3908 from GalaxyGamingFR/fix/conventions-wrapped-declarations 2026-10-12 16:10:06 +13:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt Merge pull request #3908 from GalaxyGamingFR/fix/conventions-wrapped-declarations 2026-10-12 16:10:06 +13:00
CONTRIBUTING.md docs: show the Depends on form the conventions check accepts 2026-10-11 02:43:06 -07:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.