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Dean Galvin abc1cfa57d fix(agc-driver): queue frame dumps at the dump scale
A frame presented from guest memory with APS5_DUMP_FRAMES is read back
at the size of the display buffer, and that whole copy went into the
dump writer's queue with the scale beside it (31.6 MiB for a 3840x2160
buffer). The queue holds 64 MiB, so the third frame the writer had not
finished ended the run with "frame dump queue exceeded 64 MiB". A frame
blitted from the resident image is already reduced on the GPU and queued
at the reduced size.

The readback is now reduced by the dump scale when the slot retires and
queued at that size, the same pixels the writer kept before. With
APS5_DUMP_SCALE=1 nothing is reduced and the limit is reached as before.

video_out_frame_dump_queue presents four 3840x2160 frames from guest
memory while the writer is held on the first file and compares every
dump with the decoded display buffer.
2026-10-12 18:54:34 +13:00
.github fix(build): require an SDL audio backend on Linux 2026-10-11 10:34:29 -03:00
3rdparty build: remove accidental imgui gitlink 2026-10-11 17:51:09 +05:30
cmake build: reject an SDL2 without HIDAPI and fall back to shared SPIRV-Tools 2026-10-11 10:18:23 +02:00
core fix(agc-driver): queue frame dumps at the dump scale 2026-10-12 18:54:34 +13:00
docs fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
tools Merge pull request #3675 from MrMha/fix/oracle-cache-current 2026-10-12 18:21:47 +13:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
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CONTRIBUTING.md docs: show the Depends on form the conventions check accepts 2026-10-11 02:43:06 -07:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.