A frame presented from guest memory with APS5_DUMP_FRAMES is read back at the size of the display buffer, and that whole copy went into the dump writer's queue with the scale beside it (31.6 MiB for a 3840x2160 buffer). The queue holds 64 MiB, so the third frame the writer had not finished ended the run with "frame dump queue exceeded 64 MiB". A frame blitted from the resident image is already reduced on the GPU and queued at the reduced size. The readback is now reduced by the dump scale when the slot retires and queued at that size, the same pixels the writer kept before. With APS5_DUMP_SCALE=1 nothing is reduced and the limit is reached as before. video_out_frame_dump_queue presents four 3840x2160 frames from guest memory while the writer is held on the first file and compares every dump with the decoded display buffer. |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.