libkernel: a TimedWait service for condition variables, semaphores, event flags, rwlocks and equeues with the scheduler tick; mutex/cond/sem corner cases the title hits; job worker affinity is opt-in (APS5_JOB_AFFINITY). libc: calloc/realloc heap slot swap, a default terminate handler with a backtrace, CPU topology helper. libSceRtc export fixes with tests. libSceVideoOut: APS5_NO_PAD_INPUT ignores host input for unattended measurements, APS5_FLIP_QUEUE_WAIT keeps a stalled process alive for a debugger. ApplicationHeap and GuestRtc tests wired into the test build. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo |
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| core | ||
| docs | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Releases will be published after the first full successful launch of at least one game.
Status
Execution reaches _start, stack unwinding and exception handling tables are built, reaches main. Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces validated via Spirv-Tools SPIR-V.
The real game reaches the logo, main menu, and gameplay with audio.
Technical debt of the project, code style conventions
Build
The relinker uses only the C++20 standard library and should build with any conforming compiler.
libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.
The project targets maximum compiler portability. Support for additional compilers will be addressed after the first successful game launch.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.