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devilismyfriend af3c2024ed feat(runtime): timed waits, sync primitive fixes, heap and RTC fixes, unattended-run switches
libkernel: a TimedWait service for condition variables, semaphores, event flags, rwlocks and
equeues with the scheduler tick; mutex/cond/sem corner cases the title hits; job worker
affinity is opt-in (APS5_JOB_AFFINITY). libc: calloc/realloc heap slot swap, a default
terminate handler with a backtrace, CPU topology helper. libSceRtc export fixes with tests.
libSceVideoOut: APS5_NO_PAD_INPUT ignores host input for unattended measurements,
APS5_FLIP_QUEUE_WAIT keeps a stalled process alive for a debugger. ApplicationHeap and
GuestRtc tests wired into the test build.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-26 19:00:39 -07:00
3rdparty feat(repo): add git submodules to 3rdparty 2026-09-11 15:51:24 +03:00
core feat(runtime): timed waits, sync primitive fixes, heap and RTC fixes, unattended-run switches 2026-09-26 19:00:39 -07:00
docs docs(md): add commits and images info to conventions 2026-09-25 15:08:10 +03:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules feat(repo): add git submodules to 3rdparty 2026-09-11 15:51:24 +03:00
CMakeLists.txt fix(build): register relinker tests with CTest 2026-09-25 05:27:19 +10:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs(code): add en code style conventions 2026-09-25 14:56:13 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Releases will be published after the first full successful launch of at least one game.

Status

Execution reaches _start, stack unwinding and exception handling tables are built, reaches main. Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces validated via Spirv-Tools SPIR-V.

The real game reaches the logo, main menu, and gameplay with audio.

Technical debt of the project, code style conventions

Build

The relinker uses only the C++20 standard library and should build with any conforming compiler.

libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.

The project targets maximum compiler portability. Support for additional compilers will be addressed after the first successful game launch.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.