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Adrià Franch b0afa04c77 feat(shader): implement basic f64 VALU ops
Decode and translate v_add/mul/fma/min/max/ldexp_f64, v_trunc/ceil/floor/
rndne/fract_f64, v_frexp_mant/exp_i32_f64 and the f64 <-> f32/i32/u32
conversions. f64 values stay as their raw bits (U64) in the IR and are
bitcast to double in SPIR-V, which needs the Float64 capability: the
device enables shaderFloat64 when it also preserves signed zero, inf and
NaN for 64-bit floats, and the shader declares SignedZeroInfNanPreserve 64.

Semantics measured on RDNA2 hardware (8209 inputs per op): literals are
the high dword, the 1/(2*pi) inline constant is the exact double,
omod is ignored, clamp maps NaN to +0, min/max quiet a
signaling NaN and drop a quiet one, NaN results are quiet, and the
integer conversions saturate with NaN -> 0. Truncation, rounding and
ldexp are done on the bits so they do not depend on the driver: lavapipe
returned wrong results for f64 RoundEven and Trunc, and GLSL Ldexp is
undefined past +-1024. Fma is NoContraction so RADV keeps it fused.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-04 08:52:14 +02:00
.github ci: run lavapipe at the AVX level on every Linux runner 2026-10-04 06:08:37 +13:00
3rdparty fix(audio): bound ATRAC9 decoding to the superframe 2026-10-03 14:25:49 +02:00
core feat(shader): implement basic f64 VALU ops 2026-10-04 08:52:14 +02:00
docs docs: SHA-256 memory operands now relink except RIP-relative ones 2026-10-04 08:22:02 +02:00
tools Merge pull request #380 from DotDebian/fix/progress-count-sopp-shared-opcodes 2026-10-04 14:13:51 +13:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
CMakeLists.txt feat(avplayer): decode H.264 and AAC with FFmpeg 2026-10-03 08:10:55 +13:00
CONTRIBUTING.md docs: add contributing guide 2026-09-30 16:53:17 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs(usage): add relinker usage md doc 2026-10-02 21:50:35 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.