Use the guest wave width when constructing NGG mesh entry registers. Add resource-analysis boundaries and indexed/non-indexed rendering regressions. |
||
|---|---|---|
| .. | ||
| Decoder | ||
| libs | ||
| relinker | ||
| shader/recompiler | ||
Use the guest wave width when constructing NGG mesh entry registers. Add resource-analysis boundaries and indexed/non-indexed rendering regressions. |
||
|---|---|---|
| .. | ||
| Decoder | ||
| libs | ||
| relinker | ||
| shader/recompiler | ||