AnyPS5/core/libs/prx/libSceGameLiveStreaming/Export.cpp

44 lines
1.1 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
#include "prx/libSceUserService/UserService.hpp"
#include <cstring>
struct GameLiveStreamingStatus2 {
std::int32_t userId;
bool isOnAir;
std::uint8_t align[3];
std::uint32_t spectatorCounts;
std::uint32_t textMessageCounts;
std::uint32_t commandMessageCounts;
std::uint32_t broadcastVideoResolution;
std::uint8_t reserved[48];
};
static_assert(sizeof(GameLiveStreamingStatus2) == 72);
extern "C" {
int APS5_VABI sceGameLiveStreamingInitialize(size_t heap_size) {
if (heap_size == 0) APS5_INVALID_ARG_EX;
return 0;
}
int APS5_VABI sceGameLiveStreamingTerminate(void) {
return 0;
}
int APS5_VABI sceGameLiveStreamingGetCurrentStatus2(GameLiveStreamingStatus2* status) {
if (status == nullptr) APS5_INVALID_ARG_EX;
std::memset(status, 0, sizeof(*status));
status->userId = USER_SERVICE_USER_ID_INVALID;
return 0;
}
int APS5_VABI sceGameLiveStreamingGetProgramInfo() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}