The fragment shader and fragment output libraries are built with the pipeline's rasterizationSamples, so a 1x and a 4x pipeline with the same shaders and formats must not share them. Reported by adriadam10 (found by Raghav314 in #2242). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||