AnyPS5/core/libs
Michon b64da7caf7 fix(agc): GPL fragment libraries keyed by the sample count
The fragment shader and fragment output libraries are built with the
pipeline's rasterizationSamples, so a 1x and a 4x pipeline with the same
shaders and formats must not share them. Reported by adriadam10 (found by
Raghav314 in #2242).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 23:41:30 +02:00
..
nid feat(nid): patch NIDs in Mach-O libraries 2026-10-09 15:40:29 +03:00
prx fix(agc): GPL fragment libraries keyed by the sample count 2026-10-11 23:41:30 +02:00
tests Merge pull request #3569 from DariusHQ/fix/libc-format-positional-arguments 2026-10-11 23:40:52 +02:00
CMakeLists.txt feat(libSceRudp): implement context query calls 2026-10-11 11:07:33 +00:00
HitLog.hpp
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SceShaders.hpp
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SceTypes.hpp fix(libs): share Sony CRT semantics between libc and libSceAmpr with tests 2026-10-11 11:42:31 +02:00