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Gerard L. b6a9530723 fix(agc): use gfx1013's smaller mip tail limits for 8 and 16 bpp SW_64KB_Z_X
The smallest mip levels of a tiled surface are packed together into one
block, the mip tail. A size limit decides which level is the first to
go into the tail.

For SW_64KB_Z_X, AnyPS5 used the same limit as the other 64 KiB modes.
In addrlib, that is only the case on Navi10. On every other GFX10 chip,
including the PS5's gfx1013, addrlib halves the limit for 8 and 16 bpp
Z_X surfaces: the width at both sizes, and also the height at 8 bpp.
The setting behind this is dsMipmapHtileFix (see HwlConvertChipFamily
and ComputeSurfaceInfoMacroTiled in gfx10addrlib.cpp).

With the larger limit, the tail started too early. For example, a
256x256 R8 surface with 9 levels started its tail at mip 1 instead of
mip 2, and took 131072 bytes instead of 196608. Every level was then
read and written back at the wrong offset.

GetMipTailLayout now halves the limits the same way. Only the level
where the tail starts changes; the tail slot positions stay the same.
This follows addrlib's setting for gfx1013. The console's own layout
has not been measured.

Fixes #1590

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:06:51 +02:00
.github refactor(ci): simplify pr intake closure message 2026-10-09 20:16:05 +03:00
3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core fix(agc): use gfx1013's smaller mip tail limits for 8 and 16 bpp SW_64KB_Z_X 2026-10-09 20:06:51 +02:00
docs Merge pull request #2096 from boykopovar/fix/windows-host-import-texture-reuploads 2026-10-09 12:56:45 +03:00
tools fix(hw-oracle): skip the wave64 assembly test when clang has no AMDGPU target 2026-10-09 23:05:41 +13:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt Merge pull request #1989 from yeahboi233/fix/pr-overlap-utf8 2026-10-09 22:43:19 +13:00
CONTRIBUTING.md ci(build): build pull requests merged into current main 2026-10-09 23:00:01 +13:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.