FillClearColor refused half and B10G11R11 patterns with a denormal code, since an implementation may flush them in a clear, so such fills over a resident image took the CPU path: PPSA01325 fast-clears its 3840x2160 R16G16_SFLOAT target 0x515390000 with a denormal half every frame, a 33 MiB guest write and re-upload (about 85 ms). ClearKeepsDenormals probes the device once per format: a 1x1 image cleared with denormal codes (half 0x0001, 0x83ff, 0x0200, 0x8001; 11/10-bit 0x001) and read back. When the bits survive, FillClear takes the refused pattern again with SmallFloat decoding denormals exactly. NaNs, float32 denormals and the SNORM minimum stay refused. agc_driver_recorder_tests clears an R16G16_SFLOAT resident image with a normal, a denormal and a NaN pattern: the denormal is cleared exactly when the probe says the device keeps it, and the NaN is refused. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UTjpbMX7BUFMZZaxJE98zV |
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| core | ||
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| CONTRIBUTING.md | ||
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README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.