On Windows std::_Exit ends in ExitProcess, which still runs every module's DLL_PROCESS_DETACH and TLS callbacks after the other threads are gone. A static destructor that joins a worker then waits forever: a title that calls _Exit while libSceVideoOut's flip queue runs (ps5-opengl's retirement fail-stop) stays alive in FlipQueue's destructor. _Exit and libkernel's _exit now terminate the process with TerminateProcess, as _exit ends a POSIX process: no atexit handlers, stream flushes or module destructors. |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||