AnyPS5/core/libs
Adrià Franch c23ead6478 feat(shader): implement v_div_fixup_f16
Decode VOP3 opcode 0x35f and translate it on the raw half bits, matching
the RDNA2 hardware: NaN numerator or denominator is returned quieted,
0/0 and inf/inf give 0xfe00, a NaN quotient becomes a signed infinity,
and op_sel, abs and neg apply as for the other f16 ternary ops.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-03 09:19:46 +02:00
..
nid fix: correct sscanf %x signedness and avoid a substr copy 2026-09-26 14:11:50 -06:00
prx feat(shader): implement v_div_fixup_f16 2026-10-03 09:19:46 +02:00
tests Merge pull request #311 from asimplestray/feat/shader-sop1-bitcount64 2026-10-03 10:01:10 +03:00
CMakeLists.txt Merge pull request #273 from RomainROCH/codex/fix-save-memory-growth 2026-10-02 22:32:56 +03:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #300 from Pouare514/feat/libScePlayGoDialog 2026-10-02 23:08:55 +03:00