When an application requests only 2 video buffers and holds one during playback, decode-ahead frames allow the decoder to stay ahead and prevent stalls under SyncModeNone. Co-Authored-By: saulo benigno <saulobenigno@gmail.com> |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||