sceHttp2DeleteRequest erased the request's completion queue, but sceHttp2DeleteTemplate and sceHttp2Term removed descendant request handles through ReleaseOwnedHandles without clearing their completion queues. A request that completed asynchronously before its template or context was deleted kept a stale completion that sceHttp2WaitAsync could still consume. ReleaseOwnedHandles now returns every transitively removed handle id, and DeleteTemplate and Term erase the completion queue of each removed request. CompleteAsync validates that the request is live while holding the handle lock and inserts the completion under it, so a send that races a deletion either returns the invalid-id error without queuing or is erased by the deletion; a completion is no longer re-created after a deletion returns. The only lock nesting stays handles before completions, and no mutex is held while the user event is triggered. GuestHttp2 covers a queued completion before sceHttp2DeleteTemplate and before sceHttp2Term: the completion is no longer consumable, a late send returns the invalid-id error without queuing, and the removed handles are rejected. |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.