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Dean Galvin c52321fab5 fix(shader): move the primitive class to request version 19 and compose the ancillary word with render target index 0
main reads target.vertexSubgroups at request version 18 since #4470, so
reading the pixel primitive class at 18 as well read a version 18
request written by main one byte short. The class is now written and
read at version 19. agc_shader_memory loads a version 18 request as
main writes it, and it fails with "truncated data" when the class is
read at 18.

The composed word no longer reads the Layer builtin for bits 16-28.
Draws render to a single layer and guest layer exports are ignored, so
no stage writes Layer, and AMD's Windows driver drops the writes of a
fragment shader that reads it unwritten (#4800). The field is the
constant 0 and pixel_ancillary checks that the composed program has no
Layer read. The debt entry names the bits that have no source and are
assumed zero (2-7, 12-15, 29-31), and says that a change which makes
draws export a layer must restore the read.
2026-10-13 13:18:51 +13:00
.github ci: cache the API state of the hourly workflows 2026-10-12 23:49:09 +02:00
3rdparty Merge pull request #4607 from yunusshaikh7/feat/tracy-profiler 2026-10-12 23:09:21 +02:00
cmake feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
core fix(shader): move the primitive class to request version 19 and compose the ancillary word with render target index 0 2026-10-13 13:18:51 +13:00
docs fix(shader): move the primitive class to request version 19 and compose the ancillary word with render target index 0 2026-10-13 13:18:51 +13:00
tools Merge pull request #4581 from AlxcBTW/feat/trace-digest 2026-10-12 22:13:37 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
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README.md feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.