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boykopovar c7fb2575a3
Merge pull request #208 from boykopovar/refactor/split-libs-tests-cmake
Refactor/split libs tests cmake
- Moved test inclusions from `core/libs/CMakeLists.txt` to local library CMakeLists.txt files.
- Created CMakeLists.txt files for `libSceSystemService, libSceContentExport, libSceNet, libSceNetCtl, libSceRandom, libSceRtc, libSceJson2, and libSceFiber`.
- The shared libSceNet/libSceNetCtl test is included in libSceNet.
- Added the shared function add_test_executable for hosting test executables.
- Added add_png_decoder(target runtimeTarget) and add_jpeg_decoder(target runtimeTarget). The runtimeTarget parameter is required; libc is currently passed. A non-existent target causes a CMake error. - The decoder is used by the PRX libraries, meaning exceptions from there should be thrown through our libc.prx.

Changed file locations relative to the build folder (previously they were stored in core/libs):
- tests/ - all test executables
- `core/libs/libs/implib/` - PRX import libraries (*.dll.a)

The number of tests found has not changed (88)
2026-10-01 12:55:05 +03:00
.github Merge pull request #189 from adriadam10/ci/label-colors 2026-09-30 19:16:28 +03:00
3rdparty feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
core Merge pull request #208 from boykopovar/refactor/split-libs-tests-cmake 2026-10-01 12:55:05 +03:00
docs feat(relinker): lower MONITORX and MWAITX for --to-intel 2026-10-01 10:35:23 +02:00
tools ci: comment on pull requests that overlap other open pull requests 2026-09-29 16:24:47 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
CMakeLists.txt refactor(cmake): place all test executables in build tests directory 2026-10-01 12:28:06 +03:00
CONTRIBUTING.md docs: add contributing guide 2026-09-30 16:53:17 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md refactor(cmake): move some libs test definitions to local cmakelists 2026-10-01 12:21:46 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Technical debt of the project, code style conventions, contributing

Build

The relinker uses only the C++20 standard library and should build with any conforming compiler.

On Intel hosts, pass --to-intel to the relinker to lower supported AMD-only instructions in the executable and bundled sce_module/sce_modules PRX files. Unsupported instructions or stub jumps outside the x86-64 relative branch range produce an error.

libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.

The project targets maximum compiler portability (but now it is not implemented).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.