AnyPS5/core/libs/prx/libSceVideoOut/src
Adrià Franch b41db48b7a fix(videoout): build TimedWait into libSceVideoOut instead of importing it from libkernel
libkernel.prx does not export TimedWait::*, so libSceVideoOut.prx had an
unresolved import and titles stopped at load. Compile TimedWait.cpp into
libSceVideoOut, and use NotifyAll for the notify added on main.
2026-10-11 11:19:05 +02:00
..
Buffer.cpp fix(libSceVideoOut): ignore the reserved buffer pointers 2026-10-07 19:50:12 -04:00
DisplayWindow.cpp feat(videoout): use sce_sys/icon0.png as the window icon 2026-10-07 11:41:26 +02:00
Event.cpp feat(videoout): implement sceVideoOutDeleteOutputModeEvent 2026-10-11 02:36:47 -04:00
InputMapping.cpp fix(input): load per-game config beside executable 2026-09-27 20:20:17 -05:00
KeyboardInput.cpp feat(libSceKeyboard): implement the keyboard library 2026-10-01 19:00:23 +02:00
MouseInput.cpp feat(libSceVideoOut): route SDL mouse events to libSceMouse 2026-09-28 11:45:31 +02:00
Output.cpp fix(libSceVideoOut): take 64-bit VRR peg arguments and test peg and unpeg 2026-10-11 01:55:16 +02:00
PadInput.cpp style(pad): remove disallowed explanatory comment 2026-10-05 16:34:57 +03:00
VideoOutDriver.cpp fix(videoout): build TimedWait into libSceVideoOut instead of importing it from libkernel 2026-10-11 11:19:05 +02:00