A bound buffer is joined across adjacent registered ranges only when every one of them is larger than the 8 MiB window. PPSA25344's loading binds 16 MiB and 4 MiB buffers whose backing was registered in two to six adjacent pieces with the same access, some of them smaller than the window, so each use of such a buffer was copied on the CPU: up to 348 GB in the first 300 s of loading. A bound buffer that starts at the first crossed range's start and ends at the last one's end now joins those ranges whatever their size. A heap grown in pieces matches that only for a binding over exactly its current pieces, so growth beside a joined import does not re-import it. joinedCovers, used when a joined import retires, accepts any adjacent run of ranges. importJoinTests binds exactly over two 64 KiB pieces of a partly filled window and requires one import of both; a binding across them that starts inside the first piece stays apart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| cmake | ||
| core | ||
| demo/web | ||
| docs | ||
| tools | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.