AnyPS5/docs/dev
saxopa d0502b449d fix(relinker): load a PT_SCE_RELRO segment that no PT_LOAD covers
PS4 executables keep their relocated read-only data, GOT and init/fini
arrays in a PT_SCE_RELRO segment outside every PT_LOAD. The segment filter
dropped it, so Windows and macOS output stopped at the first relocation
into it, and Linux output placed the relinker's extra block over its
addresses without an error. The ELF reader now reports such a segment as a
read-write PT_LOAD. A PT_SCE_RELRO inside a PT_LOAD keeps being skipped,
and one that partially overlaps a PT_LOAD throws.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:54:13 +02:00
..
ARCHITECTURE.md perf(agc): memoize untracked texture comparisons by the stores that reach the surface 2026-10-12 14:34:14 +02:00
BUILD.md Merge pull request #3836 from nyavana/docs/libs-build-testing-refresh-20261011 2026-10-12 00:09:13 +02:00
CONVENTIONS.md refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00
HW_ORACLE.md feat(shader): follow FP16_OVFL in every f16 result 2026-10-10 04:32:38 -03:00
PROGRESS.md fix(progress): match stub calls across whitespace 2026-10-11 15:06:06 +03:00
TechnicalDebt.md fix(relinker): load a PT_SCE_RELRO segment that no PT_LOAD covers 2026-10-12 16:54:13 +02:00