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Michon d29a1296cd fix(relinker): give Windows guest modules with TLS an import directory
The Windows loader sets up TLS for a dynamically loaded DLL only when it snaps
the DLL's imports. Guest modules had no import directory, so their TLS
directory was never processed: every guest module kept TLS index 0 and read
and wrote the executable's TLS block. A guest libc's thread-locals (gmtime's
buffer at +0x39c in Marvel's Wolverine) then ran past the executable's
0x150-byte block into the process heap, and corrupted a loader node that
crashed the next thread start in ntdll. Guest modules with TLS now import from
KERNEL32, as the executable does.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 22:47:50 +02:00
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core fix(relinker): give Windows guest modules with TLS an import directory 2026-09-30 22:47:50 +02:00
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README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Technical debt of the project, code style conventions, contributing

Build

The relinker uses only the C++20 standard library and should build with any conforming compiler.

On Intel hosts, pass --to-intel to the relinker to lower supported AMD-only instructions in the executable and bundled sce_module/sce_modules PRX files. Unsupported instructions or stub jumps outside the x86-64 relative branch range produce an error.

libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.

The project targets maximum compiler portability. Support for additional compilers will be addressed after the first successful game launch.

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.