| .. |
|
BdaResources.hpp
|
style: drop the branch's code comments per CONVENTIONS.md
|
2026-09-29 21:25:29 +03:00 |
|
BufferPool.hpp
|
perf(agc): keep the buffer pool's free slots by key and retain 4096
|
2026-10-02 20:20:50 +02:00 |
|
ColorTargetLayout.hpp
|
feat(agc): 4 KiB standard color targets and color views of one array slice
|
2026-10-04 12:24:05 +02:00 |
|
ColorTargetTransfer.hpp
|
feat(agc): support tiled color target layout
|
2026-09-23 13:15:30 +03:00 |
|
Context.hpp
|
feat(agc): depth bounds test and depth bias
|
2026-10-03 10:40:47 +02:00 |
|
DccMetadata.hpp
|
perf(agc): keep a surface's storage image when another descriptor names uncompressed DCC keys
|
2026-10-04 03:20:46 +13:00 |
|
DepthSurface.hpp
|
fix(agc): color targets with gaps between written MRT slots, depth array slices
|
2026-10-01 23:21:58 +02:00 |
|
Draw.hpp
|
perf(agc): draw mesh-stage indirect draws on the GPU
|
2026-10-04 15:45:56 +13:00 |
|
GpuColorTransfer.hpp
|
perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels
|
2026-10-03 08:49:27 +13:00 |
|
GuestBufferMemory.hpp
|
fix(agc): import shared guest memory through a read-write alias and never offer read-only pages
|
2026-09-30 17:17:17 +02:00 |
|
GuestSamplerResource.hpp
|
fix(shader): distinguish descriptor resources by register
|
2026-09-23 12:20:33 +03:00 |
|
GuestTextureResource.hpp
|
feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view
|
2026-10-01 08:30:05 +13:00 |
|
Pipeline.hpp
|
fix(agc): refuse depth bounds outside [0, 1] without VK_EXT_depth_range_unrestricted
|
2026-10-03 10:40:47 +02:00 |
|
PipelineCache.hpp
|
feat(agc): persistent shader disk cache and Vulkan pipeline cache
|
2026-09-30 12:01:25 +03:00 |
|
Recorder.hpp
|
perf(agc): record occlusion counter dumps on the GPU
|
2026-10-04 16:17:09 +13:00 |
|
Resources.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
Sampler.hpp
|
perf(agc): batch GPU work in a recorder with host-imported guest memory
|
2026-09-25 16:27:49 -07:00 |
|
ShaderInputState.hpp
|
feat(agc-driver): depth/stencil and mip-chain targets, more color formats
|
2026-09-29 21:22:15 +03:00 |
|
ShaderResources.hpp
|
Merge pull request #424 from MichonGoddijn231849/perf/template-rebind-moved-buffers
|
2026-10-04 18:49:08 +13:00 |
|
Shaders.hpp
|
feat(shader): translate NGG geometry programs to mesh shaders
|
2026-09-30 23:57:47 +13:00 |
|
State.hpp
|
feat(agc): render into one depth slice of a 3D color target
|
2026-10-04 12:24:09 +02:00 |
|
Texture.hpp
|
feat(agc): render into one depth slice of a 3D color target
|
2026-10-04 12:24:09 +02:00 |
|
TextureCache.hpp
|
perf(agc): keep render targets on gpu across draws
|
2026-09-24 21:30:00 +03:00 |
|
TextureDetiler.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
TextureFormat.hpp
|
fix(agc): keep BGRA color targets resident between draws
|
2026-09-28 16:26:02 +10:00 |
|
TextureSwizzleEquations.hpp
|
perf(agc): batch GPU work in a recorder with host-imported guest memory
|
2026-09-25 16:27:49 -07:00 |
|
TextureTiling.hpp
|
feat(graphics): mipmapped 3D textures
|
2026-10-04 10:27:32 +02:00 |
|
UnitShadow.hpp
|
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
|
2026-09-26 19:00:40 -07:00 |
|
VertexInput.hpp
|
perf(agc): copy the interleaved attributes of a vertex buffer once per draw
|
2026-10-03 09:52:04 +13:00 |