AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/include
Michon 34c57ca65d feat(agc): render into one depth slice of a 3D color target
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 12:24:09 +02:00
..
BdaResources.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
BufferPool.hpp perf(agc): keep the buffer pool's free slots by key and retain 4096 2026-10-02 20:20:50 +02:00
ColorTargetLayout.hpp feat(agc): 4 KiB standard color targets and color views of one array slice 2026-10-04 12:24:05 +02:00
ColorTargetTransfer.hpp feat(agc): support tiled color target layout 2026-09-23 13:15:30 +03:00
Context.hpp feat(agc): depth bounds test and depth bias 2026-10-03 10:40:47 +02:00
DccMetadata.hpp perf(agc): keep a surface's storage image when another descriptor names uncompressed DCC keys 2026-10-04 03:20:46 +13:00
DepthSurface.hpp fix(agc): color targets with gaps between written MRT slots, depth array slices 2026-10-01 23:21:58 +02:00
Draw.hpp perf(agc): draw mesh-stage indirect draws on the GPU 2026-10-04 15:45:56 +13:00
GpuColorTransfer.hpp perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels 2026-10-03 08:49:27 +13:00
GuestBufferMemory.hpp fix(agc): import shared guest memory through a read-write alias and never offer read-only pages 2026-09-30 17:17:17 +02:00
GuestSamplerResource.hpp fix(shader): distinguish descriptor resources by register 2026-09-23 12:20:33 +03:00
GuestTextureResource.hpp feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view 2026-10-01 08:30:05 +13:00
Pipeline.hpp fix(agc): refuse depth bounds outside [0, 1] without VK_EXT_depth_range_unrestricted 2026-10-03 10:40:47 +02:00
PipelineCache.hpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
Recorder.hpp perf(agc): record occlusion counter dumps on the GPU 2026-10-04 16:17:09 +13:00
Resources.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Sampler.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
ShaderInputState.hpp feat(agc-driver): depth/stencil and mip-chain targets, more color formats 2026-09-29 21:22:15 +03:00
ShaderResources.hpp Merge pull request #424 from MichonGoddijn231849/perf/template-rebind-moved-buffers 2026-10-04 18:49:08 +13:00
Shaders.hpp feat(shader): translate NGG geometry programs to mesh shaders 2026-09-30 23:57:47 +13:00
State.hpp feat(agc): render into one depth slice of a 3D color target 2026-10-04 12:24:09 +02:00
Texture.hpp feat(agc): render into one depth slice of a 3D color target 2026-10-04 12:24:09 +02:00
TextureCache.hpp perf(agc): keep render targets on gpu across draws 2026-09-24 21:30:00 +03:00
TextureDetiler.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
TextureFormat.hpp fix(agc): keep BGRA color targets resident between draws 2026-09-28 16:26:02 +10:00
TextureSwizzleEquations.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
TextureTiling.hpp feat(graphics): mipmapped 3D textures 2026-10-04 10:27:32 +02:00
UnitShadow.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
VertexInput.hpp perf(agc): copy the interleaved attributes of a vertex buffer once per draw 2026-10-03 09:52:04 +13:00