A direct memory page mapped at one guest address now lives in private MEM_WRITE_WATCH memory at that address, and its writes are collected with GetWriteWatch like flexible memory: no fault is raised. A page mapped at a second address moves its whole resident run into the section, behind a read-only fence while it is copied, and every address becomes a view of it, tracked by write protection. Unmapped resident pages that are not blank are kept in a private reservation until they are mapped again, not in the section. Ported onto main's 4 KiB subpage tracking of shared views: resident runs keep a per-page collected bit and enter the fresh ranges, so Fresh and Armed collections select them like shared views; a demoted run carries its collected bits into the views and reports every page once. MapAlias throws through refuse() when a resident run extends outside the aliased range, and the caller keeps main's fallback. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01V1W4jdNSKTV7xwuS6xQPJV |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| demo/web | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.