sceAgcCreatePrimState only packs registers, but it now also resolves the graphics ABI ahead of time, and that resolve throws when the primitive type is a patch list without HS_EN or a hull stage with another type. No draw can use such a state, so leave it to draw time and return the registers. Bit 2 of VGT_SHADER_STAGES_EN is HS_EN, not an NGG bit. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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| .. | ||
| CreateShader.hpp | ||
| InterpolantMapping.hpp | ||
| PrimState.hpp | ||
| ShaderConstants.hpp | ||
| ShaderUtils.hpp | ||