AnyPS5/core/shader/recompiler/Optimization
ivica00 cb52ca10c9 fix(shader): return 0 from 8-bit sRGB color comparison
image_sample_c_lz on gfx1035 returns 0 for 8-bit sRGB, so the unorm clamp was the wrong result. Bilinear cube comparison without DISABLE_CUBE_WRAP keeps throwing because that filter blends across faces.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-11 12:44:53 +02:00
..
include/Optimization feat(shader): implement triangle-patch tessellation 2026-10-11 11:25:56 +02:00
src fix(shader): return 0 from 8-bit sRGB color comparison 2026-10-11 12:44:53 +02:00