Decode the three VOP3 16-bit interpolation instructions (attribute, channel and high-half select in the src0 field, the I/J VGPR in src1, P0 or the first step's result in src2) and translate them with a new GetInterpolationParameterF16 IR value. It reads the selected 16-bit half of each vertex's parameter through VK_KHR_fragment_shader_barycentric, so P10 and P20 are vertex differences rounded to f16; both steps are a multiply and an add, as in the f32 forms. An input in FP16_INTERP_MODE whose low half is defaulted is still declared at its slot when its high half is read, and the high half takes its default from USE_DEFAULT_ATTR1 and DEFAULT_VAL_ATTR1. Without barycentrics, on an input without FP16_INTERP_MODE or on a pass-through input the instructions throw. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| core | ||
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| tools | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.