AnyPS5/core
Dean Galvin db2cd3559e perf(agc): compare large stale draw snapshots on helper threads
A stale storage snapshot is revalidated by comparing every tracker block
stamped since it was taken. A title that binds buffers a dispatch writes
in place every frame (the whole declared range stamped, few pages really
changed) makes the graphics worker compare gigabytes per second.

Compares of 1 MiB or more are now split by block across a small pool of
helper threads (hardware threads / 8, from 1 to 4). The compare is memory
bound, so the worker's share roughly halves rather than dividing by the
thread count. A caller that finds the pool busy compares on its own
thread. Results and the patch-in-place rules are unchanged.

agc_driver_graphics_tests parallelCompareTests: per-span results on the
pool and serial paths, and two threads comparing at once.
2026-10-10 23:55:38 +13:00
..
Decoder fix(png): bound transparency chunk detection to the input 2026-10-10 09:28:30 +08:00
libs perf(agc): compare large stale draw snapshots on helper threads 2026-10-10 23:55:38 +13:00
relinker Merge pull request #2594 from morten-holm/pr/macos-clear-pie 2026-10-10 11:15:15 +02:00
shader/recompiler Merge pull request #1290 from SirDarky/fix/shader-mac-legacy-denormals 2026-10-10 11:23:53 +02:00