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screamm dc0d316fda feat(libkernel_sys): add chroot with FreeBSD lookup errors
Porpoise (PPSA99764) imports chroot (AKknh8Cx-V8) from
libkernel_sys.prx, not libkernel.prx, one reference. Predicted stop
once pathconf, the pthread_attr calls and ftrylockfile ahead of it are
covered (not a run):

  FAIL: unresolved ELF import AKknh8Cx-V8 from libkernel_sys.prx

The NID is computed with tools/nid_names.py and matches aerolib.

Follows FreeBSD 11.4 sys/kern/vfs_syscalls.c sys_chroot and change_dir
(8c639945a44588f6cfdddfb057bb5aad88735da0) for a root caller up to the
lookup: EFAULT for a null path, ENOENT for an empty or missing one,
ENOTDIR for a file or a path through a file. A directory that is found
throws with the path named: the resolver's root is fixed and the mount
aliases (/app0, /savedata0) are host paths that do not move with it,
so it cannot be re-based, and a real chroot is not modelled. Nothing
shows that Porpoise calls it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-13 15:11:08 +01:00
.github Merge pull request #5135 from boykopovar/feat/web-relinker-ui 2026-10-13 15:31:28 +03:00
3rdparty refactor(web): load zip.js from pinned cdn version 2026-10-13 14:02:46 +03:00
cmake feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
core feat(libkernel_sys): add chroot with FreeBSD lookup errors 2026-10-13 15:11:08 +01:00
demo/web fix(web): reject windows folder output before writing files 2026-10-13 14:53:19 +03:00
docs feat(libkernel_sys): add chroot with FreeBSD lookup errors 2026-10-13 15:11:08 +01:00
tools Merge pull request #3919 from GalaxyGamingFR/fix/stubgen-stdout-newlines 2026-10-13 15:09:35 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules refactor(web): load zip.js from pinned cdn version 2026-10-13 14:02:46 +03:00
CMakeLists.txt Merge pull request #3919 from GalaxyGamingFR/fix/stubgen-stdout-newlines 2026-10-13 15:09:35 +02:00
CONTRIBUTING.md Merge pull request #4590 from AlxcBTW/feat/perf-template 2026-10-12 23:11:53 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md ci(pages): build and deploy wasm converter 2026-10-13 15:26:04 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Online converter - files stay on your device.

Discord

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.