sceKernelLoadStartModule discarded its arguments, and the relinker's Linux guest writer
synthesized an initialisation trampoline that also cleared the argument registers before
jumping to the module entry point, so a converted module always reached its own start-up
code with args = 0 and argp = NULL.
On PPSA28997 two of the title's own modules validate that parameter block as their first
act and dereference it unconditionally: SaveData faults on `mov (%rsi),%eax` with rsi = 0
beside its `cmp $0x10` size checks, and PSN faults the same way at PSN+0x3ee7 with rbx = 0.
The Windows branch delivers the block, so identical code reports its parameter-version
error and continues instead of faulting.
sceKernelLoadStartModule now records the pair before dlopen and clears it afterwards, and
the emitted DT_INIT stub reads it through two accessors exported by libkernel. The
initialiser is called rather than tail-jumped so its return value can be reported through
*res as the PS5 API specifies. The state is thread_local, which makes the handoff per-call:
ld.so runs a module's initialiser on the thread that called dlopen. DT_FINI keeps a plain
call-through, so unloading neither reads stale arguments nor reports a result.
The accessor names use the _nid_no_patch suffix so the NID resolver leaves them alone and a
guest import can name them exactly.