A failing _Pad primitive threw a host std::runtime_error, which no guest catch can see. threadcall.cpp calls the checked wrappers of xthread (_Mtx_lockX, _Cnd_waitX, _Thrd_startX), which pass a non-success code to _Throw_C_error: _Thrd_nomem and _Thrd_timedout become resource_unavailable_try_again, _Thrd_busy device_or_resource_busy and _Thrd_error invalid_argument, raised through _Throw_Cpp_error, which main now implements. A failing thread start is _Thrd_startX's resource_unavailable_try_again. _Release now wakes the launching thread with _Cnd_signal, as threadcall.cpp does; libc has it since the pad was written. guest_ampr_threads checks, in a forked child whose guest terminate handler reports the thrown object, that _Release on the thread still holding the pad's mutex throws std::system_error with EBUSY. It fails with the previous host exception and with busy mapped to invalid_argument. |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| demo/web | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Online converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.