AnyPS5/core/libs
Joey Fisher e2664bef83 fix(agc): register the null pixel program with the inputs and user SGPRs its draws use
Since #1178 the SPI_PS_INPUT_ENA/ADDR emplace calls did nothing, so the registered variant had no pixel inputs, and null pixel draws took the last pixel shader's user SGPR count and the bound targets' export mapping. Registration now overwrites those registers, the draw gives the null program no user SGPRs and an empty export mapping, and the at-draw preparation is left for wave32 only. Root cause found by @Raghav314.
2026-10-10 09:06:31 +02:00
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nid feat(nid): patch NIDs in Mach-O libraries 2026-10-09 15:40:29 +03:00
prx fix(agc): register the null pixel program with the inputs and user SGPRs its draws use 2026-10-10 09:06:31 +02:00
tests Merge pull request #1934 from fisherjoey/fix/shader-ancillary-moved-word 2026-10-10 09:05:48 +02:00
CMakeLists.txt Merge pull request #2247 from mugurc/macos-nid 2026-10-10 08:15:03 +02:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp feat(libkernel): implement sceKernelGetModuleInfo 2026-10-09 19:39:49 -04:00