AnyPS5/core/libs
Phi1ow e4bc4a4ecb fix(pad): check the handle and keep the dead band throwing when enabled
Per review: scePadSetAngularVelocityDeadbandState now returns PAD_ERROR_INVALID_HANDLE for a
handle other than PAD_HANDLE, like the neighbouring setters. Enabling the dead band still throws,
because the angular-velocity reading path does not apply the filter (that would change input, not
UI, so it is not a silent stub); disabling it succeeds, which matches the unfiltered readings.
The test checks the disabled call, the bad handle, and no longer asserts the enabled path.
2026-10-05 00:48:45 +02:00
..
nid fix(nid): share string suffixes when rebuilding .dynstr 2026-10-01 20:09:41 +02:00
prx fix(pad): check the handle and keep the dead band throwing when enabled 2026-10-05 00:48:45 +02:00
tests fix(pad): check the handle and keep the dead band throwing when enabled 2026-10-05 00:48:45 +02:00
CMakeLists.txt chore(savedata): sync metadata fix with main 2026-10-03 00:09:01 +02:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #300 from Pouare514/feat/libScePlayGoDialog 2026-10-02 23:08:55 +03:00